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HONK! DoogieNederlands

Puzzle game for iPhone

HONK! Doogie

Honk your animals back home

Doogie has lost his animals. The chickens are in the ditch, the duck is on the wrong path and the buffalo will not budge. With his air horn, a good shout and his stretchy eye loop he brings them back, in as few moves as possible.

Coming soon to theApp StoreHow to play

Submitted to Apple on 21 September 2026. It will be free on the App Store as soon as Apple approves it.

  • Free
  • No adverts
  • No account
  • Works offline
Doogie, a green monster with eyes inside two loops, an old backpack and an air horn

How to play

One thumb, three tools

HONK! Doogie is a turn-based puzzle on a board of squares. Tap where Doogie should go: walking is free. Every honk, shout or eye loop counts as a move. Animals startle, slide, bump into each other and push each other along, so one honk can set off a chain reaction. Work out the right order and you finish the level in par: the fewest moves it can be done in.

Honk

Pushes whatever is in front of you away, up to four squares. A chicken, a duck or a coconut slides until it hits something. A crate or a sack of rice moves one square, and a crate pushed into the water becomes a plank.

Shout

Scares everything in the squares around Doogie. Animals take a step away from him, jars break, a palm drops a coconut and a buffalo charges straight ahead.

Eye loop

Reaches up to three squares and hooks the first thing it touches. Light things are pulled towards you. Hook a post, a palm or a buffalo and you zip over to it instead, right across the water.

  • 177 stars

    Every regular level is worth three stars. The 17 lessons do not count: they only teach you something new.

  • Undo, always

    Undo as often as you like, and Restart puts the level back to the start. Nothing breaks that you cannot put right.

  • Doogie's idea

    The hint button points at the next sensible move, and it is always right: a computer checked every level and every par.

  • Quiet zones

    By a temple wall or a spirit house, sound does not reach. Animals there can only be pulled out with the eye loop, and Doogie greets with a wai, the Thai greeting.

Six chapters

76 levels in 6 chapters

Each chapter is a step harder than the one before. In 17 lessons you learn one new thing at a time, such as the current, the crab or the mud, before it counts. A chapter opens once you have finished all but three levels of the one before.

  • 76levels
  • 177stars
  • 17lessons
Chapter 1 First honks 12 levels, 15 stars, 7 lessons

Honk, shout and the eye loop. Every level shows one new thing.

  1. 1-1One chickenNew: the horn
  2. 1-2Around the corner
  3. 4-1A little pushNew: the current
  4. 5-1Coconut in the basketNew: the sand
  5. 1-3Pull!New: the eye loop
  6. 3-1Eye on it
  7. 1-4Crate in the ditchNew: the crate
  8. 1-7Broken jarNew: the shout
  9. 5-2The gas bottle
  10. 1-8Move over!
  11. 4-3The jettyNew: the plank
  12. 3-4Chicken on a line
Chapter 2 A steady hand 13 levels, 24 stars, 5 lessons

Two things at once now. The aim counts, and the order starts to count.

  1. 4-4Going with the flow
  2. 1-10Three chickens
  3. 5-3Wet sandNew: wet sand
  4. 1-5Over the ditchNew: the jetty post
  5. 3-2Hook the postNew: the flag
  6. 4-2The little island
  7. 3-3Two eyefuls
  8. 3-8Post to post
  9. 3-9Jar in the way
  10. 5-4Shake the palmNew: the palm
  11. 1-11Quiet by the temple wallNew: the quiet zone
  12. 3-6The narrow path
  13. 3-5Quiet by the spirit house
Chapter 3 Pay attention 13 levels, 30 stars, 3 lessons

What looks obvious here is often just wrong. Look two moves ahead.

  1. 3-10Canister in the jar
  2. 3-11Behind the temple wall
  3. 4-5The crab on the bankNew: the crab
  4. 1-12The grumpy buffaloNew: the buffalo
  5. 2-1Turn around, buffalo
  6. 2-3The buffalo across the water
  7. 2-2Straight through the fence
  8. 2-10Through the gap
  9. 3-12The buffalo as a post
  10. 2-4Hook onto the buffalo
  11. 2-6That sack of rice has to goNew: the sack of rice
  12. 2-7Plug out of the gate
  13. 3-16The masterpiece
Chapter 4 Think it through 13 levels, 36 stars, 1 lesson

Long solutions with one way in. You have no move to spare.

  1. 3-14Three chickens by the quiet garden
  2. 1-6Bare feetNew: the mud
  3. 2-9Mud field
  4. 3-7Mud in the way
  5. 2-5Doogie the buffer
  6. 1-9Slide
  7. 5-7The far side
  8. 5-12The jetty
  9. 3-15Three chickens and a buffalo
  10. 2-12Demolition work
  11. 5-5The crab
  12. 5-11Two coconuts
  13. 4-6Crate as a plank
Chapter 5 Head scratchers 13 levels, 36 stars, 1 lesson

Here you will start over once in a while. That is part of it, so take your time.

  1. 4-10Fishing with the eye loop
  2. 3-13The long crossing
  3. 2-8Two buffaloes, one shout
  4. 2-11A bridge first
  5. 4-13The duck on the plankNew: the mother duck
  6. 4-12A plank and a crab
  7. 5-8The quiet corner
  8. 5-14The last coconut
  9. 4-7Around the plank
  10. 4-8To the other side
  11. 5-13The buffalo at the market
  12. 2-13The brake
  13. 4-15The big crossing
Chapter 6 The master test 12 levels, 36 stars

Everything Doogie knows, at once, and not one level lets you in easily.

  1. 5-6Stall in the way
  2. 4-11Chicken and coconut
  3. 5-10The tide
  4. 5-9High water
  5. 2-14Through the gate to the pool
  6. 5-16Everything Doogie knows
  7. 2-15The whole farm
  8. 2-16First right, then down
  9. 5-15Two wet patches
  10. 4-16Everything flows
  11. 4-14The long sail
  12. 4-9The longest trip

After the campaign: a new board every day

Honk of the day

One board a day, the same for everybody, with a counter for your streak. Monday is the gentlest and Saturday the hardest. There are 406 daily boards in the game, so none repeats within a year. Your campaign stars do not change.

Play together

Challenge somebody with a code. You both play the same board, each on your own phone, and the fewest moves wins. Same number of moves? Then the fastest wins.

  1. Pick Play together and challenge somebody.
  2. Send the code with whatever app you like.
  3. Afterwards, play back each other's solution.

No account and no server needed: the code carries the board.

Screens

What it looks like

Six screens from the game, the same ones you see on the App Store.

  • The title screen with Doogie and the menu: Continue, Levels, Honk of the day, Play together and Settings
    The title screen
  • Level 3-13, The long crossing: two ditches, and both coops are on the far side
    A level in play
  • Doogie aims his horn at the grumpy buffalo in level 1-12, with an arrow for each direction
    Aiming a honk
  • The level list with chapter 1, First honks, and the lessons drawn with a dashed line
    The level list
  • The honk of the day screen, with the streak of the last seven days
    Honk of the day
  • The honk duel: challenge somebody or enter a code you were sent
    Play together
The original Doogie sprite from 2011, holding a book
Doogie in 2011
The HONK! Doogie app icon: Doogie blowing his air horn
Doogie now

The story

Who is Doogie?

Bart Molkenboer designed Doogie in 2011, during his 3D design studies, as the mascot of his first personal website. Fifteen years later, Doogie has his own game.

Bart is a Dutch developer who lives in Thailand, between the coast at Bang Saray and Isaan in the northeast, where he is building a farm. The game is set in those two places: a farm with chickens, ducks and water buffalo, and a beach with crabs, coconuts and tides. HONK! Doogie is his first game.

Open the press kit

Questions about the game

What does HONK! Doogie cost?

Nothing. The game is free, with no adverts and no in-app purchases. You do not need an account either.

When can I play it?

Soon. The game was submitted to Apple on 21 September 2026. Once Apple approves it, it will be free on the App Store and the button will be on this page.

Which phones does it run on?

Any iPhone with iOS 15 or later. There is no Android version at the moment.

Is it suitable for children?

Yes. The game is rated 4+: there is nothing to buy, there are no adverts, you need no account and there is no contact with other people. The animals are never hurt; they startle, slide and walk back home.

Do I need an internet connection?

No. The game works fully offline, in flight mode too. For a duel you pass on a code yourself, with whatever app you like.

Which languages can I play in?

English and Dutch. The game starts in the language of your phone, and you can switch in Settings.

How hard is it?

It starts gently: every new thing gets its own lesson first. After that each chapter is harder, up to The master test, where not one level lets you in easily. With unlimited undo and the hint button you can always move on.

Privacy: nothing leaves your phone

HONK! Doogie collects nothing about you. There is no account, there are no adverts and no analytics, and the game sends nothing over the internet. Your stars stay on your own phone.

Read the privacy statement